Quasar is an arcade video game, which we formed in a four-week workshop with Prof. Dr. Franklin Hernández-Castro in the course "3-dimensional basics in media space". The idea of the project was to create an installation that would revive the era of arcade machines. With dash buttons and a high edged display, custom-made games should be playable.
In the video game Quasar you control three differently colored objects in the radius.
Smaller points arise in different events out of the center of the radius.
These smaller points can be captured with the three controllable objects. By catching the points, the time of the ticking countdown rises and the high score increases.
The game makes it easy to get started with the simple controls and still motivate players to achieve an even higher highscore.
The game was programmed with Javascript and the Libary Box2D. js. This library is designed for the simulation of gravity and physics of 2D objects. The library was a major part of the project's implementation. For the controller the Makey-Makey board was used, which addresses computer keys with it.
Team
Martin Wehl
Sebastian Schmid
Kai-Magnus Müller
Yihuang Wang
Marius Schnabel
Infos
3-dimensional basics in media space
2. Semester
HfG Schwaebisch Gmuend
Prof. Dr. Franklin Hernández-Castro